![tribal wars paladin weapons tribal wars paladin weapons](https://help.tribalwars.net/images/1/12/Paladin_marcher.jpg)
When worn by a paladin, they may spend 2 hours of a long rest in prayer to dedicate the symbol to their god, promising increased adherence to their Oaths. Saving Grace: A five-petaled flower made in the image of a long-extinct variety of summer flower.
![tribal wars paladin weapons tribal wars paladin weapons](https://en.wiki.tribalwars2.com/images/f/f7/Archer_big.png)
If your mount does not ordinarily have an attack, it gains one. The bridle increases the damage die of a single one of your mount’s natural attacks by 1d6, and its damage type becomes magical. Expending a bonus action causes it to grow into an appropriate bridle for the Mount summoned by Find Steed, and it can be applied to that mount in the same bonus action. Warhorse’s Bridle: Appears to be a mundane leather bracelet. The speaker is compelled to say 'Dawn has broken'.Ĭirclet of Command: 3 times per day, you may expend your reaction to force an individual targeted by the spell Command to roll their saving throw with disadvantage. On a critical hit, it deals an additional 2d8 radiant damage.
#TRIBAL WARS PALADIN WEAPONS FULL#
If the paladin breaks any of their vows or oaths while wearing the Aegis, or does so and then subsequently dons this garment, they are immediately subject to every condition the Aegis has removed while worn by that particular paladin for double the full duration.ĭawnbreaker: A large warhammer covered in vaguely luminescent engravings. A medium or smaller creature can use their action to take cover behind the shield, gaining 3/4 cover from ranged attacks.Īegis of the Pure of Heart: A ragged and stained tabard of great age that automatically removes a single harmful disease, poison, curse, affliction or other condition from the paladin who wears it 3x per day. Once per day, can be slammed into the ground casting entangle in front of the shield. Adorned on the front is a scowling, bearded face with leaves and roots for hair, challenging any would-be opponents to stand the test of time. This bonus increases at the DM's discretion as the player performs greater and greater acts showing devotion to their chosen God.īulwark of the Ancients: Seemingly made of stone, perhaps a slab from an ancient temple or tomb. +1 to attack and damage rolls when wielded by a Paladin. An inscription on the blade reads: I lift this blade so this poor sinner may find redemption, even if it be in death. The Headsman: A two-handed executioner's sword (double-edged blade with a blunt, squared-off tip) that deals slashing damage. The Judge can also emit a powerful light once a day that can light the Paladin's path in times of darkness.ĭemonslayer Shield: A small shield that gives +2 AC, as well as 1d6+Religion Modifier damage reduction from demons, fiends, and devils, as a reaction. The Judge - A massive two-handed sword that receives a +2 to damage to any evil creature. Also raises the fighting power by 30% offensively and by 20% defensively.Over one hundred magic items suitable for a paladin. * Vasco's Scepter: The nobleman lowers the loyalty of villages he attacks by at least 30.
![tribal wars paladin weapons tribal wars paladin weapons](https://glamours.eorzeacollection.com/53874/tribal-paladin-2-1600208173.png)
* Alethia's Bonfire: Increases the damage caused by catapults by 100%. * Carol's Morning Star: Increases the damage caused by rams by 100%. * Nimrod's Composite Bow: Increases the offensive fighting power of your Mounted archer by 30% and their defensive fighting power by 20%. * Baptiste's Banner: Increases the offensive fighting power of your Heavy cavalry by 30% and their defensive fighting power by 20%. * Mieszko' Lance: Increases the offensive fighting power of your Light cavalry by 30% and their defensive fighting power by 20%. * Kalid's Telescope: Scouts always see all of the villages troops including those that are not at home.' * Nimrod's Long-bow: Increases the offensive fighting power of your Archers by 30% and their defensive fighting power by 20%. * Thorgard's Battle Axe: Increases the offensive fighting power of your Axeman by 30% and their defensive fighting power by 20%. * Paracelsus' Longsword: Increases the offensive fighting power of your Swordsman by 30% and their defensive fighting power by 20%. * Halberd of Guan Yu: Increases the offensive fighting power of your Spear fighters by 30% and their defensive fighting power by 20%. A paladin only gains the effect of the item if they equip it and only one item may be equipped at any one time. A progress bar will fill up on the paladin's weapon chamber, and when full, an item will be found. They can only be obtained when the player's paladin takes part in an attack on another village. Items are pieces of special equipment that can be given to paladins in version 4.0 and up.